Comments

Log in with itch.io to leave a comment.

(+1)

Ran tech for a group streaming this last night and it was laugh after laugh and crazy antics.  A great one shot all around and saw our players want to start a campaign lol. Keep up the great work!

(+1)

This game is fun and silly. I was a little nervous about running it, as we had a player brand-new to ttrpgs, but he took to it like a fish to water and I'm really glad he had this introduction as it allowed him to understand how diverse they can be. Truly a delightful game to play and I cannot recommend it more!

(+1)

Great game!  My kid and I had a lot of fun getting up to some skeleton shenanigans, and I would definitely recommend for anyone to try out.  I also did a full review here on my site - I hope it helps!

https://www.ttrpgkids.com/2022/10/28/tiny-tome-tiny-review-numbskulls-an-all-age...

(+2)

This game is so much fun! The simple rules make it really great for collaborative storytelling, and as an improv-heavy GM the game works really well with zero prep. The character sheets are perfect for setting the tone and I love the space to design your skeleton’s disguise. Bring crayons/colored pencils for even more fun at character creation!

(+3)

Numbskulls is a true delight! Very silly, good for all-ages, and perfect for Halloween (or anytime you want to play as a skeleton, which is all the time for me).

The character coloring sheet is such a wonderful idea, I'd love to see this in more games!


(+2)

Numbskulls is an all-ages-friendly two page rpg about skeleton minions pretending to be human in order to accomplish a task for their necromancer master.

That's some strong Three Raccoons In A Trenchcoat energy right off the bat, but there's more going on in Numbskulls than just covert antics. The skeletons have a (by default fairly warm) relationship with their necromancer, and the necromancer's goals are pretty mundane (go on a date, host a party, become mayor,) so the hijinks are grounded in a sense of family.

For the dice, conflicts are rolled with 2d6, and the goal is to land in a specific range. Skeletons start with a 7--8 range, but they can expand their Physical, Magical, or Social ranges by spending points at character creation. Rolling too low means you act too skeleton-y and scare people, and rolling too high means you act too human-y and draw a crowd.

All of this information is packed a little densely into Numbskulls' PDF, but it's still plenty readable.

And there's also still room for art, by the way. *And* the art is exceptional. It's charming, energetic, whimsical, and has a ton of character to it. I would buy a whole book of the art alone.

Speaking of character, the game's sheet (which is the second page of the PDF) is absolutely fantastic. It tracks your stats, but it also has a giant skeleton for you to draw an outfit onto, plus the whole thing uses a lovely front-and-back-of-a-gravestone aesthetic which is not only thematically neat, but you can stand it up and position your character sketch to face the rest of the table and your stats to face you. This is brilliant, and honestly it's one of my favorite character sheets full stop.

Overall, Numbskulls feels like an incredible synthesis of Three Raccoons In A Trenchcoat, Honey Heist, and Lasers & Feelings. It's got a fun setup, it feels extremely easy to play, and it's accessible to all ages / levels of familarity with rpgs. If you like wacky, charming one-shots, this game should be in your library.

(+3)

This was a fantastic review, and convinced me to play this game before I even cracked open the rulebook. In the end, the thing that most convinced me to play the game, is the fact that you took the time to write such a thoughtful and compelling review. Thank you for writing it

It's a super good game, and I'm glad my review was helpful!